tag:blogger.com,1999:blog-2810676566187663043.post6948556877468459748..comments2023-06-27T07:52:56.545-07:00Comments on Nigma's ARTS Blog: It's complicatedNigmahttp://www.blogger.com/profile/07759956179390726989noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-2810676566187663043.post-76391544978178583692012-06-22T13:53:38.528-07:002012-06-22T13:53:38.528-07:00The main problem I have with S2 heroes and complex...The main problem I have with S2 heroes and complexity is that you NEED to play them to be competent against them. Obviously at higher levels this is not a problem because people play the game a lot, but it's frustrating that the skill descriptions (which are usually lacking for the uninitiated) don't give you a very helpful picture about what the hero's capabilities are. You kind of have to just play them and figure them out. That's fine, and maybe it's even what S2 is going for, but when I come back to the game after a couple weeks off and there are two new heroes (and therefore 4 new blinkish mobility skills) it's hard to tell what the hell is going on. I think a lot of this would be fixed if there was an ai mode to practice new heroes against because I don't want to let 4 other people down by learning a new hero and probably failing. That said, I'm not upset about there being new heroes, S2 has made the game way better with all the heroes they've added. It's the complexity of understanding they're original heroes that bothers me, not the number of different kinds of familiar effects they can inflict. I agree with nigma that more complex does not mean stronger (and don't see any trend in S2 heroes toward being overpowered). I just wish it required less time playing because I don't have a lot. Not everybody plays this game like the QA team does:)Unknownhttps://www.blogger.com/profile/16541692996264652067noreply@blogger.comtag:blogger.com,1999:blog-2810676566187663043.post-38022650643793923792011-11-15T11:51:38.068-08:002011-11-15T11:51:38.068-08:00What you guys don't get is that no matter what...What you guys don't get is that no matter what heroes S2 design, no matter what ability they create, they will ALWAYS manage to pull it back to another hero/skill... <br /><br />You guys suggest things like "Permanently create trees"... Firstly, this will be so easily abused... Did you even think about that? Blocking off your whole base, let the creeps build up and then unleash a mass creep wave? Also people will comment "Ah just copied if from Furion in DotA"...<br /><br />"a wave of damage or buffs or whatever that travels down each lane from the barracks" - And when there's a big team fight at Kongor this skill will be useless?<br /><br />Good article Nigma, don't mind these fools. Everyone always has something to bitch about, yet they all go back and still play the game. You don't like something, you don't play it, it's that simple. But the thing is, through all your bitching and moaning about "S2 ruined it for me" you all still actually like the game. You just want something to complain about to use as an excuse for your lossesGuineaPiethttps://www.blogger.com/profile/00731683556769279899noreply@blogger.comtag:blogger.com,1999:blog-2810676566187663043.post-45608355794237443932011-10-31T16:15:18.239-07:002011-10-31T16:15:18.239-07:00You can make abilities unique without having to ma...You can make abilities unique without having to make them complex. Example of skills that don't exist in the game yet are fairly simple:<br />Spawning trees permanently<br />Exploding minions<br />a wave of damage or buffs or whatever that travels down each lane from the barracks<br />Teleporters(as in you can teleport between points, not nymphoras ultimate)<br />a wall that blocks/reflects projectiles<br />channel to project a invurnerable ghost of yourself that can use your abilities, but leaves your body stunned for the duration<br />building artillery(think trebuchets from age of empires)<br />mass flight aka mass cliffwalk<br />hiding health/mana/identity of allied heroes<br />toggle that hastily rewinds your movement(at the cost of mana every second)<br />stopping time for a few seconds but letting your team move, this makes your enemies invulnerable and freezes their vision<br /><br />S2 just seems to grab a bunch of common effects(stun, blink, slow, heal, -armor, silence, etc), slap them onto a slightly convoluted delivery method(line+bowling with creeps, aoe only working when standing still, in an aoe x units in the targeted direction, forked lightning, silhouettes first skill, etc) and call it a day. Now I'm not saying that all skills are like this, but it happens a lot.<br /><br />It's both complex and boring, funnily enough.wham bam thank you 'mamhttps://www.blogger.com/profile/11676845584827138115noreply@blogger.comtag:blogger.com,1999:blog-2810676566187663043.post-66973782584742232812011-10-30T22:23:22.378-07:002011-10-30T22:23:22.378-07:00@AAA, ooooooooh you said S2 CARRIES and GANKERS. S...@AAA, ooooooooh you said S2 CARRIES and GANKERS. So you mean like Flint and CD and Hag and Polly........................ oh wait S2 didn't make razor, sniper, QoP or shadow shaman.<br /><br />Stop acting like S2 is secretly making heroes that are better than dota heroes to stroke their ego or something. I am sorry that you got killed by an emerald warden but don't call me a "puberless hack".Nickhttps://www.blogger.com/profile/05348710043455767953noreply@blogger.comtag:blogger.com,1999:blog-2810676566187663043.post-62051053083122894282011-10-30T10:33:24.188-07:002011-10-30T10:33:24.188-07:00I still have to see skills like:
random blink...I still have to see skills like:<br /> random blinking<br /> building towers<br /> stealing gold or XP<br /> the hero which builds an arena and fights<br /> with just 1 enemy for 4-5 seconds<br /> (old dota forums idea)<br /> modifying terrain temporarily / permanently<br /> cloaking sight on AOE instead of heroes<br /> single target fear effect<br /> confusion(like D&D spell)<br /> death curse on own death (purgable)<br /> coordination skills<br /> you must do your spell while <br /> your mate is doing his, and you<br /> can double the effect<br /> skills cloned from other players<br /><br />And what about a spectator-like hero, much like empath ulti, has no model, no items, can not die, just coordinates action like a captain and uses his skills on allies.<br /><br />That's mainly because S2 developers are not in touch with hero designers / have other things to fix. Also, it's LOTTA easier to recycle old ideas than to invent and code.<br /><br />I have so many ideas about this genre, and I see flat-lined brains on dev. teams with no will to risk.Krandel De Matrahttps://www.blogger.com/profile/08208038791452195743noreply@blogger.comtag:blogger.com,1999:blog-2810676566187663043.post-51246403898573497012011-10-29T17:20:33.885-07:002011-10-29T17:20:33.885-07:00Nick, Warlock and Hellbringer are so far from each...Nick, Warlock and Hellbringer are so far from each other at this point that they are completely different heroes. Warlock isn't OP in DotA, where Hellbringer is considered OP by most.<br /><br />Lich has always been strong, but he's not broken in either game, except perhaps in suicide lane, where he's twice as good as anyone else.Williamhttps://www.blogger.com/profile/06771872931413817439noreply@blogger.comtag:blogger.com,1999:blog-2810676566187663043.post-34660995519493207002011-10-29T16:42:38.953-07:002011-10-29T16:42:38.953-07:00Nick are you retarded? i said s2 carries. plague r...Nick are you retarded? i said s2 carries. plague rider is not a carry. learn to read you puberless hackAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-2810676566187663043.post-42021786491080690782011-10-29T09:44:15.191-07:002011-10-29T09:44:15.191-07:00I think that it's hilarious that there is stil...I think that it's hilarious that there is still this conspiracy that S2 just tries to make the best heroes. By funny I mean: how can you still make that stupid argument. "race to pick the S2 heroes"????? Actually if a team is good they are racing to pick DotA heroes bud. Warlock and Plague Rider are the two most first picked (IF NOT BANNED FOR BEING TOO GOOD) heroes. Guess who made em? (hint: not S2)Nickhttps://www.blogger.com/profile/05348710043455767953noreply@blogger.comtag:blogger.com,1999:blog-2810676566187663043.post-82807319554166435782011-10-29T08:51:37.724-07:002011-10-29T08:51:37.724-07:00@AAA This post isn't really about balance, lik...@AAA This post isn't really about balance, like I have already stated. Say what you want but I have observed plenty of people complaining about complexity, unrelated to balance.Nigmahttps://www.blogger.com/profile/07759956179390726989noreply@blogger.comtag:blogger.com,1999:blog-2810676566187663043.post-91347125315659322672011-10-29T07:12:29.659-07:002011-10-29T07:12:29.659-07:00Posted by Markus at 5:04 AM wow. Nice article, pre...Posted by Markus at 5:04 AM wow. Nice article, pretty much the truth, but most heroes designed recently have stun+ slow+ speed. I would like to be some more "thunderbringers " (full nukers), healers, lifestealers, etc. But I'm tired of not being able to move in the entire match :/Davidhttps://www.blogger.com/profile/10077534343177147958noreply@blogger.comtag:blogger.com,1999:blog-2810676566187663043.post-26334109294052276892011-10-29T07:04:37.068-07:002011-10-29T07:04:37.068-07:00Nigma, you still fail to understand why people are...Nigma, you still fail to understand why people are bitching, it's liek your thickheaded or something.<br /><br />When you give a hero aoe farming ability with an escape PLUS a stun, that defeats thje whole paper/scissors/rock balancing and takes out hero picking out of eqation. I remember the days when getting simply outpicked at selection screen was still happening. these days that word is hardly mentioned. Now it';s a race of picking s2 carry and ganker.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2810676566187663043.post-71834938917018941582011-10-29T06:15:35.802-07:002011-10-29T06:15:35.802-07:00Actually I like S2games recently because their her...Actually I like S2games recently because their heroes is not overly complicated, probably because they want to welcome new F2Pers. Ra for example, is a easy to understand hero, especially if compare to hero like Visage in Dota.Đỗ ĐÌnh Thy Sơnhttps://www.blogger.com/profile/01404199499705712994noreply@blogger.com